Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation

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초록

Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients’ motivation for rehabilitation. © Springer International Publishing Switzerland 2016.

키워드

Cognitive rehabilitation; Computer-based training; Stroke; Tangible tabletop; User interfaces
제목
Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation
저자
Song, Kyuye; Lee, Se Kwang; Pyun, Sung Bom; Kim, Lae Hyun
DOI
10.1007/978-3-319-40238-3_40
발행일
2016-06
유형
Proceedings Paper
저널명
Lecture Notes in Computer Science
권
9739
페이지
414 ~ 424