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Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation
- Song, Kyuye;
- Lee, Se Kwang;
- Pyun, Sung Bom;
- Kim, Lae Hyun
WEB OF SCIENCE
5SCOPUS
6초록
Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients’ motivation for rehabilitation. © Springer International Publishing Switzerland 2016.
키워드
- 제목
- Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation
- 저자
- Song, Kyuye; Lee, Se Kwang; Pyun, Sung Bom; Kim, Lae Hyun
- 발행일
- 2016-06
- 유형
- Proceedings Paper
- 권
- 9739
- 페이지
- 414 ~ 424
- 언어
- ENG
- 출판사
- Springer Verlag
- 발행국가
- 미국
- 분량
- 11 페이지
- ISSN
- E 1611-3349
P 0302-9743